client_udp.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define PORT 8888
#define BUFFER_SIZE 1024
int main(int argc, char *argv[]) {
int sockfd;
struct sockaddr_in server_addr;
char message[BUFFER_SIZE];
int bytes_sent;
/* Vérifier les arguments */
if (argc != 2) {
fprintf(stderr, "Usage: %s <server_ip>\n", argv[0]);
fprintf(stderr, "Exemple: %s 127.0.0.1\n", argv[0]);
exit(EXIT_FAILURE);
}
/* Créer le socket UDP */
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("Erreur de création du socket");
exit(EXIT_FAILURE);
}
/* Configurer l'adresse du serveur */
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(PORT);
server_addr.sin_addr.s_addr = inet_addr(argv[1]);
printf("Client UDP - Envoi sans accusé de réception\n");
printf("Tapez vos messages (ou 'quit' pour quitter)\n\n");
while (1) {
/* Saisir le message */
printf("Message: ");
fgets(message, BUFFER_SIZE, stdin);
message[strcspn(message, "\n")] = 0; /* Supprimer le saut de ligne */
/* Vérifier si l'utilisateur veut quitter */
if (strcmp(message, "quit") == 0) {
printf("Au revoir!\n");
break;
}
/* Envoyer le message (sans attendre de réponse) */
bytes_sent = sendto(sockfd, message, strlen(message), 0,
(struct sockaddr *)&server_addr, sizeof(server_addr));
if (bytes_sent < 0) {
perror("Erreur d'envoi");
} else {
printf("Message envoyé (%d octets)\n", bytes_sent);
}
/* Pas de recvfrom() - pas d'accusé de réception */
}
close(sockfd);
return 0;
}
serveur_udp.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#define PORT 8888
#define BUFFER_SIZE 1024
int main() {
int sockfd;
struct sockaddr_in server_addr, client_addr;
char buffer[BUFFER_SIZE];
socklen_t addr_len = sizeof(client_addr);
int bytes_received;
/* Créer le socket UDP */
sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0) {
perror("Erreur de création du socket");
exit(EXIT_FAILURE);
}
/* Configurer l'adresse du serveur */
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(PORT);
server_addr.sin_addr.s_addr = INADDR_ANY;
/* Attacher le socket au port */
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
perror("Erreur de bind");
close(sockfd);
exit(EXIT_FAILURE);
}
printf("Serveur UDP en écoute sur le port %d...\n", PORT);
printf("En attente de messages (Ctrl+C pour quitter)\n\n");
while (1) {
/* Recevoir un message (sans envoyer de confirmation) */
bytes_received = recvfrom(sockfd, buffer, BUFFER_SIZE - 1, 0,
(struct sockaddr *)&client_addr, &addr_len);
if (bytes_received < 0) {
perror("Erreur de réception");
continue;
}
buffer[bytes_received] = '\0';
printf("[%s:%d] %s\n",
inet_ntoa(client_addr.sin_addr),
ntohs(client_addr.sin_port),
buffer);
}
close(sockfd);
return 0;
}
